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AnimationbathysphereThe Film City Experimental Digital Short Videos project has formed a collaboration between Bathysphere sound studios in Leicester and two prominent East Midland animators, Max Crow and Aaron Bradbury_______________________________________________________________ DIRECT LINKS TO PARTICIPANTS' WEBSITES BATHYSPHERE | MAX CROW | AARON BRADBURY_______________________________________________________________ PROJECT SESSION - 17th MAY 2007 NOTES Knighton Park on a nice day CONCEPTS/THEMES The future is here at Knighton Park! Building the narrative sequence and the purpose of images - a sonic pinball style and the idea of visuals providing cues to the progression of the soundtrack/graphic mapping to guide a viewer through the track. An animated being could be moving through the area and effecting its environment/bringing it to life. A frenzied and fractured perspective to match the sound score. An initial idea of one long track, the idea modified for the location (Knighton Park) to include apparatus there and possibly in other parks. Overall idea - to make the apparatus animated in some kind of destructive way i.e not what a park would normally be. Would you trust this Park? Watch this space and steer clear from the play parks!! _______________________________________________________________ BATYSPHERE PROJECT BLOG by MAX CROW - Tuesday 19th June 2007 So onward to the project, we met the musical sorcerers, Bathysphere. Their track, Kon-tech is not something I really understand. To me its just sequence of sound effects. I don't know if in the avant-garde world its Kylie or Bowie. I did listen to the track on a loop non stop one morning and I didn't hate it, so it can't be too bad. (But where are the beats?) Out of the meeting we got what they were trying to achieve with the sounds and what they wanted to convey visually. Form the track we agreed that it lent itself to some very mad experimental animation opportunities. The elements they were keen to include were photography, animation and a playground or disused warehouse. My main mission was to film myself running about with lights. So after a few hours of discussion about the project, about possible locations, techniques and me reminding everyone how much better their project would be if I ran about with lights, we decided on a new hi-tech play ground in the south of Leicester. Everyone agreed we would film with live action cameras and the composite me in running about with lights as also the only direction that this project could go in. Something like that and with few animated bits for Master Bradbury to make it a bit more cool. We were supposed to meet them all there a few days later but Bathysphere and the students were unable to make it so Master Bradbury and I endeavoured to find the place on our own using satellite imagery. We couldn't find it and panicked but then remembered that it was a recent build and so we figured it didn't exist yet in the virtual world. Armed with a print out of Google we adventured forth and found it quite easily actually. The rest of the evening we ran about with cameras trying to make each other sick and fall off of the various slides and mad spinny things. Its really quite a dangerous place. Fun aside we didn't like the location as it was just too nice, but we liked the idea of a playground which was "alive" with movement and energy, so we decided to take the elements we shot and try and bring them into a digital world. We also made some experimental pieces and cut the live action footage to the sound track to create a kind of mood piece. After much thought and deliberation we came up with a plan which I will explain a bit later into the project as more pieces develop. Max Sometime in the not too distant past, in a playground near you... Not content with spending time in one large playground, Mssrs Crow and Bradbury journeyed forth in search of even more inspiration... What an idyllic playground setting at the foot of the Leicester Prison walls 'The camera took on a life of its own' claims Bradbury The animators enjoy a heady mix of uncertainty, forgetfulness,
deep thought and hunger... EARLY 'REAL-LIFE' PROTOTYPE OF THE ANIMATION TO THE TRACK
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